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TmaxMetaAI · Project Leader
MX Studio
- 3D Web
- No-code Editor
- Real-time Engine
Problem
Every piece of 3D web content required developers to write 3D engine code by hand, which made production costly and hard for non-developers to take part in.
Key decisions
- 01Designed node-based no-code interaction (a visual code system) so 3D events and actions could be built without developers
- 02Provided physics, real-time rendering and post-processing at the engine level, with support for 3D templates, data-linked models and 2D content inside 3D space
- 03Led a task force of planning, design, development and QA
Details
- Project name
- MX studio
- Client · Domain
- TmaxMetaAI / 3D software
- Period
- 2022.07 - 2025.02
- Scope of work
- Hands-onEngine/renderer design — physics engine, real-time rendering & post-processing, 3D object events/actions, node-based visual code system
- LeadLed the MX studio engine team and a task force (planning, design, development, QA)
- LeadBuilt what productization needed — frontend UI/UX, backend server, auth, etc.
- LeadDeveloped and productized Dr.Meta and Meta.CRO on top of MX Studio
- LeadRan an external beta test
- Role
System Engineer, Project Manager
- Tech stack
- Docker
- Git
- JavaScript
- TypeScript
- 3D Graphics
- Java
- AWS
- Notion
- Figma




